A very rich content. Considering this situation! it is seen that there are many different war! strategy! action! science fiction! etc. games that are different from each other in terms of subject and content. Interactive games played with other users or single-player games vary according to the preferences of the players. The games people prefer require understanding them. Each individual prefers certain games for different
reasons and it can be seen that they reflect or are affected
in their lives in different ways depending on their saudi arabia whatsapp number data 5 million personality! usage style! game content and the time they spend on them during the day. For example! when the time spent playing video games or on the internet is evaluated! it is possible to say that obesity due to inactivity creates a physical health problem! but the fact that the person prefers a sedentary lifestyle is also a reason for this. Video games do not make a person obese on their own. Video games create sedentary activities and can lead to negative physical health problems due to excessive use. Exercise games are also
offered as a way for users to improve their health
Especially fitness games have become a source of about pensions and justice motivation and popularity for people due to the prevalence of a sedentary lifestyle during the canada cell numbers coronavirus outbreak. An example is the game Just Dance! developed by Ubisoft. During each song in the game! players are expected to follow the commands that appear on the screen and reflect the dance performed. Depending on the game and system that the players are playing!
there are cameras that detect movements and trackable control devices to follow their movements. The once very popular game Pokemon Go also encourages players both physically and socially. This augmented reality game requires players to go out and find objects! as well as encouraging cooperation with other players nearby. In other words! when looking at the examples! it is possible to multiply games that do not pose any social or physical problems.
When viewed from a broader perspective! it is necessary to accept that games have both positive and negative consequences. It is important to know that video games alone will not ruin anyone’s life! and that not all games have negative consequences in general. First of all! choosing games that have been examined for their content! are appropriate for their age and personality! and ensuring supervision are among the precautions that can be taken.