On the one hand! games that can be play! alone or in teams in a virtual world! on the other hand! allow for social communication through texts on the screen or voice chats. Sometimes the matches are play! with a small group! sometimes they can be worldwide. Players are divid! into different types according to the types of movements in the game! because this also leads to different goals in terms of their motivation to play the games. While some players may be trying to escape from the troubles of daily life! others want to feel the driving force of competition. Although there were thousands of players who play! games for different purposes due to different sources of motivation in the beginning! online games have now become an environment where players can socialize.
Digital Gaming Groups as an Example of Subculture
Virtual communities establish! through digital games form their own subcultures. Therefore! players who use a common technological infrastructure at the first level are includ! in the social level of the virtual community during the game or during conversations. Players are both emotionally attach! to this area and their communities are shap! around their common activities. Multiplayer online games are a social network on an online platform that allows the creation of personal profiles and interaction with other players! and players are expos! to a certain socialization process while playing the game. There are three basic social mechanisms for the cultural integration of players into the game community: reputation! trust and responsibility! and it uruguay whatsapp number data 5 million usually results in tight ties establish! between players and a new social network. Inde!! playing multiplayer online games and being includ! in a community is not possible without the social integration process (Hemminger! 2009: 118). Such an environment connects players with a friendship system! discussion forums! common interest groups! etc.
The structure of multiplayer online games forces
players to cooperate to complete the tasks in the game and thus socialize with other players. In addition! the internet provides an infrastructure for online gaming communities to share their thoughts! values! and information with community members! thus enabling digital player mobility (Hemminger! 2009: 19). Another element of the subculture form! through digital gaming communities is the jobhunting: how to write a resume correctly way the game is play!! the struggle given while playing the game! and be numbers the interaction within the group during the game.
As a result! one of the most important lessons a player learns is that there is a holistic gaming culture that players must comply with in and around the game (Taylor! 2006: 36). Players socialize in this environment and! over time! learn what it means to be a good player and to belong to the community.